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MYRNE (6) - BRIEF INDEX

- * denotes hidden shop

- Temples: to get to the temple you need, simply multiply the God by 2, subtract 2, then add this figure to the number of the Temple of K'nor for that city [GODS: 1 - K'nor 2 - T'gellan 3 - A'dicne 4 - F'nor 5 - V'garn 6 - A'nis 7 - L'noval 8 - A'stall ]

- Inns occur on every other number (like Temples), all other shops run consecutively in cities

- Banks: Borrow (0), Pay In (+1), Withdraw (+2) and Credit Note (+3)

- Quests relate to which temple offers Temple Quests, so in Myrne, every temple apart from F'nor offers quests

 
MYRNE (6)
Suburbs
1,3,4,5
Inns (2-5)
22-24
Thieves Guild
26*
Powders (1-5)
27* - 30*
Banks (4)
31
Lore Masters (1)
38
Gems (2)
40-41
Weapons (3-5)
43-46
Armour (3-5)
47-50
Stores (2-3)
51-52
Astoffica (1)
53*
Temple of K'nor
54
Newspaper
70
Library
71
Library Quest
Yes
Journeys (2-4)
74-77
Magic Skill
Yes
Quests
1,2,3,5,6,7,8
Journeys to Cities

Everwatch (20) Norcaust (11) Tarm (14) Emberdale (1) Wyrm Hold (8)

(original concept by Ryk Penfold)