- * denotes hidden shop
- Temples: to get to the temple you need, simply multiply the God by 2, subtract 2, then add this figure to the number of the Temple of K'nor for that city [GODS: 1 - K'nor 2 - T'gellan 3 - A'dicne 4 - F'nor 5 - V'garn 6 - A'nis 7 - L'noval 8 - A'stall ]
- Inns occur on every other number (like Temples), all other shops run consecutively in cities
- Banks: Borrow (0), Pay In (+1), Withdraw (+2) and Credit Note (+3)
- Quests relate to which temple offers Temple Quests, so in Myrne, every temple apart from F'nor offers quests
MYRNE
(6)
|
|
Suburbs |
1,3,4,5
|
Inns (2-5) |
22-24
|
Thieves Guild |
26*
|
Powders (1-5) |
27*
- 30*
|
Banks (4) |
31
|
Lore Masters (1) |
38
|
Gems (2) |
40-41
|
Weapons (3-5) |
43-46
|
Armour (3-5) |
47-50
|
Stores (2-3) |
51-52
|
Astoffica (1) |
53*
|
Temple of K'nor |
54
|
Newspaper |
70
|
Library |
71
|
Library Quest |
Yes
|
Journeys (2-4) |
74-77
|
Magic Skill |
Yes
|
Quests |
1,2,3,5,6,7,8
|
Journeys to Cities |
Everwatch (20) Norcaust (11) Tarm (14) Emberdale (1) Wyrm Hold (8) |
(original concept by Ryk Penfold)